Improved Explosives. Level: 8 Price: 2720 Range: 20 ft. Prerequisites: Dex 11, proficiency with grenades. One should never buy grenades, but they are worth using when found and making from leftover weapons (Mechanic ability, especially useful in a group which can't use all weapon types). Capacity: 20; Usage: 5/round. ) Incendiary grenades detonate in a spray of superheated plasma. Well grenades are what you are looking for! Do you want to stab s. Any Non Conflicting ActionBar addons like: KkthnxUI. Starfinder Core Rulebook p. Incendiary grenade launcher - China Puff 40mm granade launcher with incendiary grenades. Creatures within the grenade’s area take the listed electricity and fire damage; each creature that succeeds. Benefit: The save DC of any grenade you use is increased by 1. Though he has. C. Quickened Spell Magic Hack Rather cheesy, but with some prep you kind of can. These weapons fire shells filled with clusters of jagged bone fragments laced with necrotizing toxins. Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber A frag grenade is a completely different explosive device compared to a shaped charge used for blasting concrete. ) Riot Grenade, Mk 2 Source Starfinder Armory pg. For the Love of Grenades. molotov yofo CS:GO - Easiest method to see through FIRE: 6,335 Likes: 6,335 Dislikes: 226,509 views views: 546K followers: Gaming: Upload TimePublished on 19 Mar 2017DIM failed to load. 122 Level 3; Price 270 Hands 1; Proficiency Grenade Damage —; Range 20 ft. 122 Level 7; Price 900 Hands 1; Proficiency Grenade Damage —; Range 20. Wounding Level 7. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. In the gameplay videos, Incendiary grenades were also not shown. Heaven’s Radiance. Starter Kit<br><br>Total 1868 rubles instead of 2490!<br><br>Time to explore the galaxy ! <br> <br>With this set, you will be able to immediately go on an exciting adventure into the world of scientific fantasy and. ) Screamer Grenade, Mk 3 Source Starfinder Core Rulebook pg. ) Riot Grenade, Mk 3 Source Starfinder Armory pg. When any burst or emanation that deals fire damage or has the fire descriptor (such as an incendiary grenade or explosive blast) is centered on a space or intersection within your reach, as a reaction, you can drain the aeon stone’s magic and attempt a Reflex save against the effect’s save DC (or DC 13 plus half the effect’s item level or. Conditions are circumstances or states that can affect characters for an extended period of time. 178 Level 1; Price 80 Hands 1; Proficiency Grenade Damage —; Range 20 ft. X1. Open the door, throw in grenades, then retreat to the stairs for cover. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. Name Level Price Range Capacity Bulk Special Source; Frag grenade I: 1: 35: 20 ft. Range: 20 ft. Name Weight Value FormID EditorID Cryo Mine: 0. You shouldn’t get one every spawn. 114. Capacity: Drawn Bulk: L Special: Explode (1d6 F, 1d4 burn, 5 ft. Are we missing something or do the Starfinder devs have something against grenades? The Starfinder devs do, indeed, have something "against" grenades. 218. Cook Grenade (Combat) You can pull the pin on a grenade and hold onto it until the last second before its detonation, making it harder to avoid. Although tripods can use other grenades, they are infamous for the decoupler grenades they produce internally. specific rules changes needed for receiving. . Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. For 35 credits. Improved Explosives. The DC of the save is equal to 10 + half the grenade’s item level + your Dexterity modifier. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. Items that can be activated to modify. As a standard action, you can slot an aeon stone into the socket or remove it. Fragmentation grenades, often called frag grenades, are common grenades that contain a small but powerful explosive device. A-E tier:Mindspike Grenade Waves of neuro-disruptive energy burst from this grenade and scramble brainwaves with violent force. Summoned creatures treat you as their summoner. A is bugged currently and does not take half of OC "Hyper Propellant. Rotation helper framework. 5. Fused with magic, Flash grenades have their DC save increased by +2. ; Critical — Capacity. "Grenades and Rockets are purchased individually. The following actions are full actions. When it bursts, a pheromone grenade deals no damage, instead dispersing a powerful cocktail of. 245, and says they have an AC of 5. 5. Explode. Unfortunately, it doesn't work too well against zombies; consuming only 2. I rarely used grenades, but maybe you like them (radius, bleed, shield). By saving the grenade money you can just buy the armour and armour upgrades youre looking for. 3: 415: 0x0004A41A. X1. Weapons primarily deal damage, and some have additional special properties. Grenade, Decoupler. And you ironically don't need proficiency in grenades to use the. The rules for movement and positions work best when keeping track of positions using a battle map and miniatures. 240. 178 Level 6; Price 580 Hands 1; Proficiency Grenade Damage 2d6 F; Range 20 ft. 122 You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. Source Starfinder Core Rulebook pg. . 183: Grenades are thrown weapons that detonate in an explosive radius when they reach the target. Shock grenades list E (electricity) as their damage type, so it would target EAC of anything in its blast radius. I love the idea of using grenades to their fullest advantage, it's a fun, volatile weapon that turns up as loot too often not to make use of. Once the pod lands the four sides will pop off and a nearby dwarf will greet the new teammate, it's important. Regular rules for a grenade apply on a miss here. 178 Level 8; Price 1,340 Hands 1; Proficiency Grenade Damage 2d10 So; Range 20 ft. Spell Grenade (Sp) Source Starfinder Core Rulebook pg. The US AN-M14 incendiary hand grenade contains a thermate mixture that generates heat. Usage: None. I know it makes smoke grenades useless against a variety of creatures, but it falls in line with blindsight senses being "precise like vision but creatures can use them without needing to see". Technology and space travel reign supreme, and though some of the races are the same, aliens and. Diminisher Grenade, Mk 2 (Hybrid) Source Starfinder Armory pg. Grenades. Flash Grenade, Mk 3 Source Starfinder Core Rulebook pg. Now if your total attack roll is -13 (throwing at maximum range increment, non-proficiency, negative strength, 0 BAB. Creatures in the area can attempt a Will save against this grenade rather than a Reflex save. The electric discharge of the filaments causes a creature that fails the save to. The scavenger slime’s sticky resin can be used as makeshift stickybomb grenades (Starfinder Core Rulebook 178). Incendiary weapons, incendiary devices, incendiary munitions, or incendiary bombs are weapons designed to start fires or destroy sensitive equipment using fire (and sometimes used as anti-personnel weaponry ), using materials such as napalm, thermite, magnesium powder, chlorine. 106 Level 4; Price 2,100 Capacity 40; Usage 5/round Hands —; Bulk 1. Name Level Price Range Capacity Bulk Special Source; Incendiary grenade I:. Shopping needs (what to buy for specific needs) . 5. ;. The grenade splits into 1d3+1 grenades, each of a kind determined randomly by rolling d%: 1–20—frag II, 21–34—screamer II, 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. range, or from conditions, etc. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. An 8th level grenade does 4d6 damage for 2560. Normal version is useful to clear a group of zombie, or the specials. Incendiary Grenade, Mk 4 Source Starfinder Core Rulebook pg. Capacity: Drawn. Fused with magic, Flash grenades have their DC save increased by +2. When any burst or emanation that deals fire damage or has the fire descriptor (such as an incendiary grenade or explosive blast) is centered on a space or intersection within your reach, as a reaction, you can drain the aeon stone’s magic and attempt a Reflex save against the effect. Fragmentation grenades have their damage increased by +1 per dice. I've had this conversation with another other GM in our group. I see no reason why it wouldn't be, but I'd like to be sure before I use this against my players. This bundle includes every product ever released by d20pfsrd. Heavy weapons are difficult to hold steadily and aim accurately, and they thus require a minimum Strength score to use to their full potential. X2. The Adventure Level Range. 248 A full action requires your entire turn to complete. A "Incendiary Compound" takes half of your listed Area Damage (except Hyper Propellant) T3. Smoke Grenade Source Starfinder Core Rulebook pg. 184. Screamer Grenade, Mk 1 Source Starfinder Core Rulebook pg. X1. It produces its own oxygen and will burn under water. Weapon types include basic melee, advanced melee, small arms, longarms, heavy weapons, sniper weapons, grenades, and special weapons. 39 Level 5; Price 810 Hands 1; Proficiency Grenade Damage —; Range 20 ft. 3. Incendiary weapons have been used throughout history, with some of the earliest examples dating back to ancient Greece and Rome. Fields of Study; Theorems; Envoy. Starfinder Enhanced! 25 new grenade types! and it's not just a bunch of new damage types, there are even grenades that can heal now, or give haste/slow, disarm anyone holding metal objects, cause area damage that continues for 1d4 rounds, anti swarm grenade allows for single target attack to work against the swarm. Heaven’s Radiance. Some grenades have. While all of the weapons are unique and interesting, it can be extremely tedious to search through pages of tables in the Core Rulebook and dozens of pages in the Armory. Solarian is obvious, Witchwarper less so. Source Starfinder Core Rulebook pg. Though scientists understand little about how a vracinea’s paralyzing scent affects the brain, weapon designers across the galaxy have been inspired by its effects and have replicated them with custom hybrid grenades. A "Incendiary Compound" takes half of your listed Area Damage (except Hyper Propellant) T3. Level: 1 Price: 40 Range: 20 ft. A battle map is typically divided into a grid of 1-inch squares, each of which represents a 5-foot-by-5-foot area. A sci-fi version of Paizo's Dungeons & Dragons-inspired Pathfinder, Starfinder is set in the same universe, albeit thousands of years in the future. User account menu. In Pathfinder, splash weapons cannot critically hit except for the. Stickybomb Grenade A stickybomb grenade detonates with a splash of adhesive resin. However, consider if you even want to take it in the first place. McCreary and Owen K. Heck, you could even target an enemy and have the physical object cause damage, followed by the actual grenade effect. 178 Level 10; Price 2,350 Hands 1; Proficiency Grenade Damage 2d8 C; Range 20 ft. You must throw the grenade before. It costs an arm and a leg since grenades are so expensive, but that's not an issue for a DM. While still recovering from that ailment, he was diagnosed with cancer. Spell Grenade (Sp) Source Starfinder Core Rulebook pg. " I really don't care how such things were handled in other games, Starfinder isn't those games. You rapidly conjure and assemble the components to make a grenade, which you throw as part of the action used to cast this spell, requiring an attack roll to hit the intersection as normal. The Starfinder Armory is finally here. 184. 5. Source Starfinder #8: Escape from the Prison Moon pg. Flash Grenade, Mk 3 Source Starfinder Core Rulebook pg. Fragmentation grenades have their damage increased by +1 per. A taserweb grenade is a 4th-level grenade ranged weapon with an explode radius of 10 feet. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. Loading a grenade into a weapon with the bombarding fusion takes a full round, as does removing a previously loaded grenade. The first step in casting a spell is to choose which spell to cast. However, they’re easy for Guardians. 178 Level 8; Price 1,340 Hands 1; Proficiency. Starfinder Armory p. I rarely used grenades, but maybe you like them (radius, bleed, shield). Weapon Fusions. It was dubbed "frangible" because it was made of glass, which is. Capacity: Drawn . 245, and says they have an AC of 5. Starfinder Grenades, Analyzed. It also provides several other bonuses to grenade usage which a grenadier/artillery character would want. Level: 2. It feels designed for the genre, and makes tech stuff and starships mesh with magic and spells so they feel like they fit rather than feeling like part of the game was bolted on. 184 Level: 6 Price: 1040 Range: 20 ft. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. 181) say anything with the 'Explode' property targets a grid intersection. B "Spiky Grenade" 60 Direct Damage. x2. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. If effects can’t combine, apply the most severe effect. In some respects, Armory is Starfinder's version of Pathfinder's Ultimate Equipment: a book filled to the brim with weapons, armors, adventuring gear, and magical items. The exact description for the Special Incendiary grenade was listed on the Call of Duty Season 1 blog. Improvisations; Expertise TalentsIncendiary weapons, as the term is understood in international humanitarian law (IHL) describes weapons that act mainly through fire and heat. Vorpal Level 10. Once the robots have been taken care of, gun down the two robots lurking in the following area, and you'll finally reach the. Successful tankers are typically fleeing from battle after getting a few kills or. Capacity: Drawn Bulk: L Special: Explode (10d6 F, 5d6 burn, 15 ft. There is a high chance it will work out of the box. Remember those soldiers who supposedly died on the battlefield? Well, they are still dead, but their weapons and armor are now being used to infiltrate the ranks! Originally designed to be used in construction and repair, this heavy-duty welder was commonly used by many companies, and was consiA grenade is an explosive weapon typically thrown by hand (also called hand grenade ), but can also refer to a shell (explosive projectile) shot from the muzzle of a rifle (as a rifle grenade) or a grenade launcher. Today is Monday which means we have a new game of the day !落 <br><br>Starfinder. 39. ) Shock Grenade, Mk 4 Source Starfinder Core Rulebook pg. ; Critical — Capacity. Grenades are a bit of a mixed bag for saves. The weapon’s ammunition now inflicts fire damage. A Technomancer Evocation Esotericist springs to mind, a fun fusion of new and old. T3. Starfinder Core Rulebook p. Capacity: Drawn Bulk: L Special: Explode (2d6 F, 1d6 burn, 10 ft. 39 Level 5; Price 810 Hands 1; Proficiency Grenade Damage —; Range 20 ft. 222 Level 2; Price 740;. More advanced grenades create more dangerous microbots. Player > Weapon > Grenades > Smoke grenade. If a creature doesn’t have enough room to appear, it doesn’t. Creatures that fail their save against a concussion grenade are knocked prone. No one is claiming reusable grenades can't be a thing, there's just nothing to suggest these are, EMP or fragmentation or otherwise. ; Critical. Level: 2 Price: 375 Range: 20 ft. Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. ; Critical — Capacity drawn Bulk L;. Name Level Price Range CapacityExample: Starfinder Revised Grenades. Each grenade reduces the area’s gravity strength (Core Rulebook 401–402) by a number of steps based on the grenade’s model: extreme gravity to high gravity to standard gravity to low gravity. ago. Search Starfinder General Discussion: 1 to 100 of 3,039. If more than one condition affects a character, apply them all. Accounts from the time, as well as contemporary. 83 Classes Technomancer 1-6 School transmutation Casting Time 1 standard action Range touch Targets 1 bulk of inert electronic equipment Duration 10 minutes/level (D) Saving Throw none; Spell Resistance no Description You transform a. Source Starfinder Dead Suns Adventure Path pg. Improvisations; Expertise TalentsWith the remake the OG grenade kills weak enemies but acts more like a displacement tool. An 8th level spell gem does 9d6 damage for 1400. And that includes weapons with the automatic, explode, or unwieldy special properties! ReplyIncendiary Grenade Base Stats. Atom Grenade: Creates a 20-foot-radius area of medium radiation that persists for 24 hours. 184. Combat normally takes place on a battle map with a grid of 1-inch squares, each representing a 5-foot-by-5-foot area, with miniature figures representing characters and monsters. In use, the fuse attached to the container is lit and the weapon. Frag grenades list P (piercing) as their damage type so it would target the KAC of anyone within the blast radius. The HRG Incendiary Rifle is one of the Firebug's tier 3 weapons. additional effects, such as blinded or entangled, that apply. Frag grenade II. Edit : Just an intersting fact that isn't immediately obvious. The Incendiary Grenade deals 26 Energy and Physical damage per hit. A modern hand grenade generally consists of an explosive charge ("filler"), a detonator mechanism, an internal striker to trigger. Reminiscent of traditional throwing axes common in Dwarven folklore, it is a double-headed combat axe. Level: 6 Price: 725 Range: 20 ft. To use grenades or other throwables, you’ll first want to open your Inventory, navigate to Throwables, and then select the explosive you. Within that game, grenades are pretty expensive consumables anyway, so a power-up shouldn’t break the game even if it makes grenades more affective and appealing. So while this is the base assumption, other munitions can also be used - probably with a higher DC to place and a lot more collateral damage. 178 Level 10; Price 2,500 Hands 1; Proficiency Grenade Damage 3d12 E; Range 20 ft. Grenade, Incendiary (I–VI) – Starjammer SRD Fight Owen’s Cancer Megabundle! Veteran ttRPG blogger, developer, publisher, and writer Owen K. If the Alien Archive and Pact Worlds releases were mostly for the benefit of the GMs, the Armory is very much a book for the players – a world of new toys for your characters to play with. Price: 250. When any burst or emanation that deals fire damage or has the fire descriptor (such as an incendiary grenade or explosive blast) is centered on a space or intersection within your reach, as a reaction, you can drain the aeon stone’s magic and attempt a Reflex save against the effect. (minimal damage is 25) The MK2 Grenade is most likely the first explosive you'll encounter. X1. Except for really incompetent characters (Low level with near no Dex) or some drastic penalties, you are looking at a 1 to "miss" the ground, which is a screw up. Fragmentation grenades have their damage increased by +1 per dice. Starfinder uses miniatures on the 30 mm scale (meaning a miniature of a 6-foot-tall creature is approximately 30 mm. Other creatures in the galaxy, such as the weapon-dealing drow of Apostae, have replicated this horrid tech. Getting the DC up is not easy but most grenades are half or semi effective on successful saves. Specifically, about loot, grenades, and power armor. Starfinder Society characters may not be used in other Starfinder. ) Special Weapons One-Handed Weapons Grenades. X1. r/starfinder_rpg. S. 4: 575: 0x00389F34: CryoMine Frag Grenade: 0. A tabletop role-playing game. Description. ; Critical — Capacity Drawn Bulk L; Special Explode (2d8 B, 15 ft. Grenade Mastery (Combat) Source Character Operations Manual pg. Grenade Scrambler, Mk 1 Source Starfinder Armory pg. 178 Level 1; Price 35 Hands 1; Proficiency Grenade Damage 1d6 P; Range 20 ft. He’s been on chemo for months now, and it looks like he has months more chemo ahead of him. ) A stickybomb grenade detonates with a splash of adhesive resin. A few questions on Mechanics, Grenades,Nuar and whether going gunless is crazy. Improved Explosives. ; Critical — Capacity drawn Bulk L; Special explode (5d6 F; burning 3d6; 15 ft. ; Critical — Capacity drawn Bulk L; Special explode (2d6 F; burning 1d6; 10 ft. Improved Incendiary. While still recovering from that ailment, he was diagnosed with cancer. Produced by priests of good-aligned deities, holy water grenades explode with a spray of consecrated water that harms undead creatures and evil outsiders while leaving other creatures and objects merely damp. . In response to this being a Shadowrun subreddit: Halloweeners: also chuckles maliciously . (Active. Microbot Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. and you really dont want to see them? Starfinder Commencement – Society Subdermal Graft; Junkrace Rewards – graphite carbon skin armor, 400 credits; Session 3. Are we missing something or do the Starfinder devs have something against grenades? The Starfinder devs do, indeed, have something "against" grenades. The creatures to be summoned are set when the grenade is created, so you know what you’re getting when you buy, presupposing a. Constructs reduced to 0 HP by a pulse grenade are not destroyed but simply nonfunctional until restored to 1 or more Hit Points. Dead Space Weapon and Armor Conversion Index. Burns can also lead to severe infections and shock. 39 Level 7; Price 1,640 Hands 1; Proficiency Grenade Damage —; Range 20 ft. 178 Level 12; Price 4,800 Hands 1; Proficiency Grenade Damage —; Range 20 ft. It's one of the most obvious things for a player to do - use all of their grenades at once and bypass the rules. Smoke Grenade Source Starfinder Core Rulebook pg. A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. 39 Level 10; Price 2,900 Hands 1; Proficiency. 179 Level 16; Price 24,300 Hands 1; Proficiency Grenade Damage. C. Each creature that starts its turn in the cloud must succeed at a Fortitude saving throw (DC = 10. 259, Starfinder #5: The Thirteenth Gate pg. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. Grenade, Pheromone. Each creature within the blast radius takes the listed. Creatures caught in its radius must succeed at a Reflex save (DC = 10 + half the weapon's item level + your Dexterity bonus) or get caught in the filaments. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20. ) Cryo Grenade, Mk 3 Source Starfinder Core Rulebook pg. Screamer grenade II. You also might know spells from a different source, in. Grenade Mastery (Combat) You know how to get the most out of your grenades. Grenades and Weapon Specialization in general. Source Starfinder Core Rulebook pg. 5. 00 for just $39. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. 184. These modifications can be made in 1 hour with a DC 15. ; see text) Crafted using strange metals ejected by the sun and infused with magic from. When making an attack with a grenade, you can draw that grenade as part of the action of making a thrown attack with it. 259, Starfinder #5: The Thirteenth Gate pg. Dataphiles Rewards – standard datajack, frostbite-class zero rifle, 200 credits; Exo-Guardians Rewards – basic iridishell armor, two incendiary grenades I, charge cloak, 400 credits Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. When activated as a move action, this unit emits a wireless signal that interferes with the detonation sequence of grenades within 30 feet. So, the weapon properties section (p. The illusion functions as if you had cast holographic image with a level, caster level, and duration according to the grenade’s type. The Impact Axe deals 3 instances of. 245 : Ranged Attacks with a Thrown Weapon : "With a thrown weapon or a grenade, you can make a ranged attack at a target. Heaven’s Radiance. Pulse Grenade. "Grenades, missiles, and other consumable weapons never add specialization damage, even when you’re using weapons like a cyberbow or grenade launcher. 5. 178 Level 4; Price 310 Hands 1; Proficiency Grenade Damage 2d6 P; Range 20 ft. Until then, it will not be possible to complete that challenge. A 20 foot square (I assume since it doesn't specify radius or diameter or shape) that provides concealment from anything that blocks line of site is what I assumed it was. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. This lasts until the dye is removed, usually by changing armor or clothing or by spending 1d4 hours cleaning off the stain. An incendiary is a type of weapon or substance that is designed to start fires or cause damage through combustion. 5. 45. Player > Weapon > Grenades > Pheromone grenade, mk 1 (Hybrid) Pheromone grenade, mk 1 (Hybrid) Starfinder Alien Archive 3 p. Source Starfinder Armory pg. Boost 1d8, Sniper 180ft. 179 Level 12; Price 4,300 Hands 1; Proficiency Grenade Damage 5d6 F; Range 20 ft. 2: 350: 0x000115EF: FragGrenade Fragmentation Mine: 0. In a normal round, you can perform one standard action, one move. ) Screamer Grenade, Mk 2 Source Starfinder Core Rulebook pg. Also, the rules for grenades on page 183 state that grenades are thrown weapons, and that the save DC for a grenade is 10 + half the weapon's item level + the attacker's Dexterity modifier. 40mm Incendiary – As you can imagine, Incendiary grenades set the target area on fire. ; Critical — Capacity drawn Bulk L; Special explode (entangled 2d4 rounds; 10 ft. The EMP wave from a pulse grenade is not intense enough to affect. Creatures that fail their save against a concussion grenade are knocked prone. Grenades in real life are used to flush an enemy using cover. Source Starfinder Core Rulebook pg. Incendiary. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. Player > Weapon > Grenades > Incendiary grenade I. ) Sci-fi. Dye Grenade. 6 Inferno Mine. ) The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. coupled with that the fire and smoke kinda blinds the driver allowing you to fire another 1 or 2 AT rocket things into it. Starter Kit<br><br>Total 1868 rubles instead of 2490!<br><br>Time to explore the galaxy ! <br> <br>With this set, you will be able to immediately go on an exciting adventure into the world of scientific fantasy and. Smoke Grenades, Incendiary Grenades. Though he has. Holo Grenade, Mk 3 (Hybrid) Source Starfinder Armory pg. ; Critical — Capacity drawn Bulk L; Special explode (12d6 F; burning 6d6; 15 ft. Frag Grenade, Mk 2 Source Starfinder Core Rulebook pg. The bomb deals 4d8 fire damage and 4 splash damage. The reason for the spike might be that grenades above L8 have a lower save DC when launched from the best available grenade launcher, which reduces the effective item level to 8, whereas L8 grenades see no change and grenades below L8 are buffed. P. Riot Grenade, Mk 2 Source Starfinder Armory pg. ) A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. 179. X1. 5.